Animating models in 3D rendering refers to the process of bringing static 3D objects or characters to life by creating dynamic movements and changes over time. This animation can involve altering various properties of the models, such as their position, rotation, scale, appearance, and more. The goal is to simulate realistic motion or achieve specific visual effects within a 3D scene.

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How can I animate models inside the Peach Worlds Builder?

  1. Make your perfect start scene in the 3D editor and identify the objects you want to animate within your scene
  2. Make the switch to the Animation Tab
  3. Select the desired animatable object
  4. Move the playhead (timeline marker) to the desired frame on the timeline
  5. Modify the object's properties, such as position, rotation, or scale
  6. Set a keyframe for the current frame. This records the object's properties at that specific point in time
  7. Repeat the process for different frames, adjusting the object's properties at each keyframe to create a sequence of animations
  8. Connect keyframes to form a smooth animation sequence. Peach Worlds automatically interpolates between keyframes to create fluid motion.
  9. Once you are satisfied with your animation, you can export it in a suitable format for use in web projects, presentations, or other applications.

Some tips for animating models inside the Peach Worlds Builder

  1. Fine-tune the timing of your animation by adjusting the spacing between keyframes on the timeline
  2. Apply easing functions to control the acceleration or deceleration of the animation. This can be done by adjusting the curves between keyframes.
  3. Set animation loops if you want certain sequences to repeat.
  4. Use the playback controls to preview and test your animation within the Peach Worlds interface.

Are you still a little unsure about how Key Frame Animation works and would prefer a video explainer? Click here to watch the video tutorial on Key Frame Animation by professional designer Grega Trobec.

👉 Want to learn about animatable properties?