In the upcoming video tutorial, our founder and head designer, Grega, will discuss the initial set of post-processing effects available in the PeachWorlds builder: Bloom, Vignette, and Depth of Field. Each new effect offers numerous possibilities to bolster your artistic endeavors in crafting the perfect 3D scene!
https://www.loom.com/share/96dbc158df4f468abf96c9c293c20276?sid=f716c90d-44a1-480b-aed5-7eb8e27a2ddb
In 3D rendering, post-processing effects are techniques and adjustments applied to enhance the visual quality of the final rendered image or sequence of images, correct imperfections, or achieve specific artistic aims. These effects are typically applied after the rendering process is complete. They include:
- Bloom: This effect enhances the brightness and glow around intense light sources, creating a halo effect. It is often used to simulate the overexposure of bright lights in a camera lens.
- Vignette: This effect darkens the image's edges to draw attention to the center, creating a framing effect. It can add emphasis to the scene's central subject.
- Depth of Field (DOF): This effect simulates a camera's focus on a specific point in a scene, rendering objects outside of that focal point with varying levels of blur. It adds a sense of realism and helps guide the viewer's attention.
- Pixelation: Reduces the resolution or size of individual pixels in the image, creating a blocky appearance.
- Hue Saturation: This adjustment alters the overall color balance of the scene. It allows for the shifting of colors towards warmer or cooler tones and provides a quick way to change the scene's mood or tone.
- Brightness contrast: Adjusts the overall brightness and contrast of the scene, improving visibility and creating a balanced exposure.
- Noise: Adds random variations to the color or luminance of pixels in the image.
- Color depth: Refers to the number of bits used to represent each pixel's color in an image or on a display. It measures the number of colors that can be represented in an image, providing a measure of the color fidelity and richness. Color depth is often expressed in bits per pixel (BPP), which indicates how many bits are used to represent a single pixel's color.
How do you enable Post-Processing effects in the 3D editor?
To enable post-processing effects in the 3D editor, look at the Global Inspector panel on the right side of the screen. There's a section titled "Effects" with a switch next to it. Click on this switch, and a list of possible post-processing effects will appear. Then, click the switch next to the effect you want to enable, which will also provide customization options.
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What do I do now that I have enabled my chosen effect**?**
After enabling your selected effect, three new features will appear below.

From left to right, the features include: