Welcome to our comprehensive guide on exporting your 3D model to one of Peach World's supported formats.
Objective
Import or export glTF 2.0 (GLTF/GLB) files.
Location
Main Menu ▶ File ▶ Import/Export ▶ glTF 2.0 (GLTF/GLB)
Operation
Import
Click the menu indicated in Location.→ The Open File window opens.
Select the desired file and click OK.→ The Import window opens.
Configure the settings and click OK.
Option | Description | |
---|---|---|
Open Type | Open or add new files. | |
Object Type | Load as Avatar / Trim (ver 6.0) | Load a GLTF/GLB file as an avatar / trim. |
Arrangement PointsAuto Generate (ver 6.0) | It automatically creates a Bounding Volume/Arrangement Points suitable for GLTF/GLB. | |
Scale | Type in the Scale or select the desired unit. | |
※ Note: Commonly used default unit for GLTF file is Meter. | ||
Axis Conversion | Invert each axis of the OBJ as needed. |
Export
Select the menu/tool indicated in Location.→ The Save File window opens.
Select the desired saving path and click Save.→ The Export window opens.
Configure the settings and click OK.
Option | Description | ||
---|---|---|---|
Object | Select All Avatars/ Patterns/ Graphics/ Trims | Select or deselect objects to be exported. | |
Single/ Multiple Objects | Export the object as a single or multiple objects. | ||
Unweld/Weld | Choose to export vertex (points of mesh) of sewn pattern parts as multiple objects or a single point. | ||
Thick/Thin | Choose to export the object with the thickness or not. | ||
Combined UV Coordinates | A combined UV coordinates are also exported. | ||
Option | Light(Except for Render Lights) | Export along with lights | |
Garment Animation(ver 6.1) | Export garment's animation. | ||
Scale | Select the unit or the size of the object. | ||
※ Note: Commonly used default unit for GLTF file is Meter. | |||
Axis Conversion | Invert each axis of the OBJ as needed. | ||
File | Save Colorway (ver 6.1) | Choose whether you export colorway or not. | |
Combine to One File/Multiple Files(ver 6.2) | Choose whether you combine all colorways into one file or create separate files for each colorway. | ||
Save with glTF-Embedded (GLTF Only) | Save textures as the glTF-Embedded format which includes texture files. | ||
Save with Zip Files (ZIP) | Diffuse Color Combined on Texture | When color is applied to the texture, the color is blended into the texture when exporting. | |
※ Note: Since the color is diffused to the UV map when the Combined UV Coordinates is selected, the menu is hidden. | |||
Exclude Ambient Map & Color (Modo) | Ambient Map and color are excluded when exporting.. | ||
※ Note: 'Since ambient maps and color are automatically excluded, the menu is hidden. | |||
Save with MetaData (XML) | Save garments' patterns (mesh), physical properties, and sewing information as MetaData (XML). |
Extensions
Property | Description | Required |
---|---|---|
Reflection Factor | Reflection intensity of PBR material.In CLO, it has defaulted 15(0.15). Other engines and SW is defaulted 100(1.0) like the real world. | No, Default: 1.0 |