In computer graphics and 3D rendering, an orthographic camera is a virtual camera that projects a three-dimensional scene onto a two-dimensional plane without applying perspective. Unlike a perspective camera, which mimics how human eyes perceive depth (objects appear smaller as they recede), an orthographic camera keeps lines parallel and objects equally scaled, regardless of their distance from the camera.
An orthographic camera projects a 3D scene onto a 2D plane using parallel projection, ensuring all objects maintain equal scaling. This camera type is often used in technical and engineering applications, where it's essential to represent object dimensions accurately without perspective distortion.
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