In 3D rendering, shadows refer to the absence or reduction of light in certain areas of a scene, resulting in darker regions that create the illusion of depth and realism. Shadows play a crucial role in conveying the spatial relationships between objects, defining their positions in relation to light sources, and enhancing the overall visual quality of rendered scenes.

What shadow settings can we edit**?**

There are two places where we can edit shadow related settings:

When you select a 3D model or any added object from the “3D” section of the “Add elements” panel you can see a “shadow” section in the right-side inspector panel. The two options in that section are called “cast” and “receive” with a yes/no toggle . The “cast” option determines whether the object projects it’s shadow towards other objects in the scene. The “receive” option determines whether the object can acquire shadows cast by other objects in the scene. In the picture below you can see when an element (in this case the cube) has shadow casting enabled.

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Or when it is disabled

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Meanwhile, in the picture below you can see when an element (in this case the car) has shadow receiving enabled.

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Or when it is disabled

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When you select a light element (spot light, directional light and point light) in the 3D scene you can see a “shadow” section in the right-side inspector panel. The two options in that section are called “shadow” and “quality”. The “shadow” feature determines whether the light element casts any shadows on the objects it effects. The “quality” feature meanwhile determines the quality/resolution of the shadow feature. In the picture below you can see when a light element (in this case a directional light) has shadows enabled.

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Or when it is disabled

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How can you edit shadow settings in the 3D scene?

  1. Click on the Add elements button in the top left corner
  2. On the pop up hover over the “basic” section to open another pop up