In 3D rendering, shadows are the absence or reduction of light in certain areas of a scene, leading to darker regions. This creates an illusion of depth and realism. Shadows are vital for conveying spatial relationships between objects, defining their positions relative to light sources, and improving the overall visual quality of the rendered scenes.
Shadow-related settings can be edited in two places:
When you select a 3D model or any object from the "3D" section of the "Add elements" panel, a "shadow" section appears in the right-side inspector panel. This section includes two options: "cast" and "receive", both with a yes/no toggle. The "cast" option determines if the object projects its shadow onto other objects in the scene. The "receive" option decides if the object can accept shadows cast by other objects in the scene. The image below shows when an element (in this case, the cube) has shadow casting enabled.
Or when it is disabled
Meanwhile, in the image below, you can observe when an element (in this case, the car) has shadow receiving enabled.
Or when it is disabled
When you select a light element (such as a spot light, directional light, or point light) in the 3D scene, a "shadow" section appears in the right-side inspector panel. This section contains two options: "shadow" and "quality". The "shadow" option determines whether the light element casts shadows on the objects it illuminates. The "quality" option, on the other hand, dictates the quality or resolution of the shadows. The image below demonstrates a light element (in this case, a directional light) with the shadow feature enabled.
Or when it is disabled