A standard material in 3D rendering typically refers to a built-in or default material provided by a 3D graphics software or rendering engine. This type of material is designed to be versatile, user-friendly, and suitable for a wide range of applications. While the specific features and parameters of a standard material can vary between different rendering engines or software packages, they generally provide a baseline for creating visually appealing surfaces in a 3D scene.

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How do Standard Materials Work?

The use of standard materials involves selecting objects, applying a default material, adjusting parameters in a material editor, and previewing/rendering the scene to visualize the appearance of the materials. Standard materials are designed to streamline the process of material creation for users who may not have in-depth knowledge of shader programming or advanced material properties.

How do you make the material type to be standard in the 3D scene?

By default the material type of all non-imported objects added to the builder via the “add elements” panel is “standard”

  1. Click on the Add elements button in the top left corner
  2. On the pop up hover over the “basic” section to open another pop up
  3. On the new pop up you should see a 3D section
  4. Click on the “cube” element to add it to the 3D scene.
  5. Click on the cube element to select it
  6. On the right side inspector panel you should see a “materials” section with a button that says “Cube’s material”. Click on it for a pop up to open
  7. On the new pop up there is a feature called “Material type” with a dropdown menu.
  8. Click on the dropdown menu and there should be two options available with one of them being called “standard”. Select this option to turn the material type to “standard” format.

👉 Want to learn about what properties of a material you can edit and how?

Editing a material’s properties