A standard material in 3D rendering typically refers to a built-in or default material provided by a 3D graphics software or rendering engine. This type of material is designed to be versatile, user-friendly, and suitable for a wide range of applications. While the specific features and parameters of a standard material can vary between different rendering engines or software packages, they generally provide a baseline for creating visually appealing surfaces in a 3D scene.
The use of standard materials involves selecting objects, applying a default material, adjusting parameters in a material editor, and previewing/rendering the scene to visualize the appearance of the materials. Standard materials are designed to streamline the process of material creation for users who may not have in-depth knowledge of shader programming or advanced material properties.
By default the material type of all non-imported objects added to the builder via the “add elements” panel is “standard”