A standard material in 3D rendering usually refers to a default or built-in material that a 3D graphics software or rendering engine provides. This material is versatile, user-friendly, and adaptable to a wide variety of applications. Although the specific features and parameters of a standard material may differ across rendering engines or software packages, they typically serve as a baseline for creating visually appealing surfaces in a 3D scene.

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How do Standard Materials Work?

Standard materials simplify the material creation process. They involve selecting objects, applying a default material, adjusting parameters in a material editor, and previewing or rendering the scene to view the materials' appearance. This design benefits users without extensive knowledge of shader programming or advanced material properties.

How do you make the material type to be standard in the 3D scene?

By default, the material type of all non-imported objects added to the builder via the "add elements" panel is "standard". Here's how to add a standard material type object:

  1. Click the "Add elements" button in the top left corner.
  2. Hover over the "basic" section in the pop-up to open another pop-up.
  3. In the new pop-up, you should see a 3D section.
  4. Click the "cube" element to add it to the 3D scene.
  5. Select the cube element by clicking on it.
  6. In the right side inspector panel, there's a "materials" section with a button labelled "Cube’s material". Click on this button to open a pop-up.
  7. In the new pop-up, there's a feature called "Material type" with a dropdown menu.
  8. Click on the dropdown menu. You should see two options, one of which is "standard". Select "standard" to set the material type to this format.

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👉 Want to learn about what properties of a material you can edit and how?

Editing a material’s properties