A standard material in 3D rendering usually refers to a default or built-in material that a 3D graphics software or rendering engine provides. This material is versatile, user-friendly, and adaptable to a wide variety of applications. Although the specific features and parameters of a standard material may differ across rendering engines or software packages, they typically serve as a baseline for creating visually appealing surfaces in a 3D scene.
Standard materials simplify the material creation process. They involve selecting objects, applying a default material, adjusting parameters in a material editor, and previewing or rendering the scene to view the materials' appearance. This design benefits users without extensive knowledge of shader programming or advanced material properties.
By default, the material type of all non-imported objects added to the builder via the "add elements" panel is "standard". Here's how to add a standard material type object: