In 3D rendering, a basic material is a simple type of material used to mimic the appearance of 3D objects. It's typically used as a starting point or for objects that don't need intricate surface properties. Basic materials lay the groundwork for more advanced material systems, including shaders, textures, and complex lighting models..
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How do Basic Materials Work?
Basic materials in 3D rendering define key properties of an object's appearance, such as color, reflectance, transparency, and emissive behavior. They are commonly used for quick visualizations, preliminary stages of scene development, or when a simplified representation is adequate. As scenes become more intricate, advanced materials with added features and properties can be used for enhanced realism and visual accuracy.
How do you make the material type to be basic in the 3D scene?
- Click on the 'Add elements' button in the top left corner.
- Hover over the 'basic' section in the pop-up to open another pop-up.
- In the new pop-up, look for the 3D section.
- Click on the 'cube' element to add it to the 3D scene.
- Select the cube element by clicking on it.
- In the right-side inspector panel, find the 'materials' section and click on 'Cube’s material' to open another pop-up.
- In this pop-up, find the 'Material type' feature with a dropdown menu.
- Click on the dropdown menu and select 'basic' from the two available options. This action will change the material type to 'basic' format.
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👉 Want to learn about the standard material type?
Standard Materials