In computer graphics, 3D rendering, and various software applications, global settings refer to parameters that impact the entire system, scene, or project. These settings typically control fundamental aspects of the software or environment, affecting its behavior and appearance universally. As the term "global" indicates, alterations to these settings influence the complete system or project.

How does it work?
Artists and designers can tailor the rendering process to achieve specific visual goals or optimize performance by adjusting global settings. The chosen settings depend on the project's requirements and the desired balance between visual quality and rendering efficiency.
How do you change the global settings in the 3D scene?
Peachworlds features three main global settings: wireframes, helpers, and grid. You can toggle these settings on and off. They are located in the "Global settings" section of the right-side inspector panel.
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- Wireframes: In 3D rendering, a wireframe is a visual representation of a three-dimensional object or scene that only displays its geometric edges. Essentially, it serves as a skeletal outline of the 3D model, revealing the underlying structure without any surface details, textures, or shading.

- Helpers: In the realm of 3D rendering and computer graphics, "helpers" usually denote objects or tools that aid artists, designers, or developers in creating, adjusting, or organizing elements in a 3D scene. In Peachworlds, helpers indicate the sight lines that camera and light elements display when enabled, assisting users in positioning objects and effects more efficiently and accurately.

- Grid (Coming Soon): In 3D rendering, a grid is a visual representation of a two-dimensional plane in a three-dimensional space. This grid is often shown in the viewports of 3D modeling and rendering software. It helps artists and designers with spatial orientation, alignment, and precision. The grid serves as a visual reference for positioning and manipulating objects within the 3D scene.
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Effects (Post-Processing)